HMU 495 Special Topics

Scoring for Media


Class Notes 10

Timing and Clicks

Scoring Project #: 4

Swing


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The combination of how one plays a scene and the anchors one uses to play that scene is known as a scores modality.  In Scoring assignment #2, Good Will Hunting, the modality contained a mostly singular methodology for playing the scene  almost begged for an empathetic (anchor)  POV (Playing the Scene).  For those who took this approach, the score represented an empathetic POV.  Scoring assignment #3 provided an opportunity to shift the manner one played the scene and the anchor one used.  Hitchiker could have been approached from an empathetic POV of the main character to an anempthetic overview that played the comedy.  No Country could have started with an anthropological overview to harken a country feeling which then changed or developed into a more empathetic parallel abstract overview of the underlying horror narritive. 

In films where the modality may shifts frequently, it often becomes necessary to determine many precise timings in order to mark the shifts in time.  This is particularly true of animation where rapidly shifting modalities may be an integral part of the artistic statement.  In such cases the composer must be a master of modal interpretation and although not absolutely necessary, this will often require a thorough knowledge of genre.    As well, particularly in animation and comedic films, music may be used to punctuate very specific actions on screen.  In order for the timing of the music to match the action on screen, precise musical timings must be employed.

Consider the following scene from Little Mermaid II. 







Bar | Beat | Tick
Event Name
How to Play the Scene and Reason for Change
Anchor
Frame Time
Tempo
Number of Beats
Notes
1|1|000
Scene starts "Going Somewhere Boys
POV Tip & Dash
Empathy
0.00.07.15
123

NA
PreRoll

6|1|000
Cut to Dash
Audience POV-change of state
Empathy
0.00.18.12
134.5

17

(3+3+3+4+4)
Music In.  Triumphant Hero Chase/Rodeo Music

01.10



Once the music entrance has been established, the composer must determine the next place in the film in which the music will punctuate the film. The SMPTE location of this next place is known as the "Hit Point" 

Sometimes the musical punctuation will accompany a characters physical action (called "Mickey Mousing").  Other times the musical puncuation will highlight a change in the way you play the scene.  Still other times you may lead the scene by creating a puncuation to infer an unseen action.  In all of these cases, and others, the composer must determine the metrical framework in which he/she will arrive at the punctuation. 

To determine that metrical frame work we need to know the following:

  1. The Starting SMPTE (or Real) Time
  2. The ending SMPTE (or Real) Time at which the punctuation will occur
  3. The approximate tempo
  4. The number of Frames per second (FPS) (assume 30 for now)

Consider the above scene from Little Mermaid II: 

We begin the music at the Cut to Dash and wish to have a "Hit Point" on the cut to the Sunset 14 seconds later.  The scene is akin to a chase/action scene so a tempo of approximately 132 bpm feel right. 

  1. The Starting SMPTE (or Real) Time = 00.00.18.12
  2. The ending SMPTE (or Real) Time at which the punctuation will occur 00.00.32.25
  3. The approximate tempo = 132
  4. The number of FPS = 30

Bar | Beat | Tick
Event Name
How to Play the Scene and Reason for Change
Anchor
Frame Time
Tempo
Number of Beats to next Hit Point
Notes
6|1|000
Cut to Dash
Audience POV-change of state
Empathy
0.00.18.12
Between
120-152

? Music In.  Triumphant Hero Chase/Rodeo Music
?
Cut To Sunset
Overview- New Location Empathy
0.00.32.25





All strings sunset music


In the days before computer assisted film scoring, there were large books that would cross reference the above data and yield an approximate number of beats that would take you from the Starting SMPTE to the Ending SMPTE at the given tempo.  Today, there are a number of web resources that automate that process.  The below resource is courtesy of Frans Absil



Using the Absil web resource, I enter the following

  1. The Starting SMPTE (or Real) Time = 00.00.18.12 (1st Row of Events Markers Table
  2. The ending SMPTE (or Real) Time at which the punctuation will occur 00.00.32.25  2nd Row of Events Markers Table
  3. The approximate tempo = 132  = Tempo range of 120 -152 bpm
    1. The step is the division of the BPM.  For our purposes its OK to leave it at 1.
  4. The number of FPS = 30
  5. Meter - Time Signature = 4 I usually am more interested in the number of beats rather than the number of Measure.  In this particular tool that option is represented as BT.  Note that BT represents the beat on which the hit point occurs.  The amount of music you will need to arrive at the next hit point is BT-1
When the values have been inputted, click "Find Best Tempo Fit".  Highlighted in Blue are the 3 best tempo values (Et) and the corresponding table completes with the relevant Measures and beats that will pass at the given tempo between your SMPTE Hit Points.  In this case the closest to 133 is the second option.  At 133 bpm, The next hit point will arrive on the 33rd Beat (BT) and 32 beats will pass until we reach the next hit point (BT-1)  IF we are in 4/4 for the entirety of these 32 beats, exactly 8 bars will pass and the next hit point at the Cut to the Sunset will arrive exactly at 15|1|000


Bar | Beat | Tick
Event Name
How to Play the Scene and Reason for Change
Anchor
Frame Time
Tempo
Number of Beats  to next Hit Point
Notes
6|1|000
Cut to Dash
Audience POV-change of state
Empathy
0.00.18.12
133

32 Music In.  Triumphant Hero Chase/Rodeo Music
15|1|000
Cut To Sunset
Overview- New Location Empathy
0.00.32.25





All strings sunset music




In Class Assignment. 
Determine the number of beats in the first hit point of Swing

In Swing, we will assume sound effects for the opening titles and that  the music enters around the cut from the titles to the movie between 7-9 seconds in.  Our First hit point will be around the first cut to the park between 20-25 seconds in.  In this excercize, you will need to determine the exact SMPTE Start and End times for your hit points.  Will your music start at the cut to the street or will lead into it early or follow it a beat or two later to de-emphasise the cut?   Do you want to punctuate a physical gesture (the boy swooping his head around the corner) or a change of location (the cut to the park)


  1. Load your movie into your DAW so that the movie begins at SMPTE 00.00.00.00
  2. Determine the starting SMPTE time and Enter The Starting SMPTE (or Real) Time in the Absil tool
  3. Determine the ending SMPTE time and Enter The ending SMPTE (or Real) Time at which the punctuation will occur
  4. Enter The approximate tempo
  5. The number of FPS = 30
  6. Meter - Time Signature = 4

The Absil tool is a great resource for the most basic hit points in a film and well demonstrates the applicable principals of tempo and beat determination.  However, more often than not, media that is closely scored or "mickey moused" will require multiple or compound time signatures, ritardandi, accelerandi, fermatas and a host of other complex tempo variables.  These variables make the relevant tempo and meter calculations quite complex rendering Absil and similar tools rather incomplete. 

Today, the best scoring DAWs have very sophisticated tempo tools designed for just such complex calculations.  The examples below show Digital Performer which, in the media scoring community is considered among the best and most commonly used DAWs.  When choosing a DAW, check to see how well it handles the aforementioned complexities. 


Returning to our example of Little Mermaid II, a deeper look at the opening hit points begin to reveal the aforementioned complexities immediately.  The opening of this cue can be separated into two sub sections.  The Cut to Dash is certainly the beginning of the Triumphant Hero Music but we have a critical joke that Tip will deliver that needs to stand in relief of the music and  its not really until the Shark dives into the water that the chase/rodeo music should begin.  The Shark Dive occurs at SMPTE 0.00.25.22  At the given tempo we now have to account for a somewhat unaccomodating 17 beats of music before we start the chase/rodeo on beat 18.  Since the 18th beat will be the beginning of the rodeo section, I would like it to occur on the downbeat of the phrase.  Unfortunately, it is impossible to arrive at the 18th beat as a downbeat in any time signature since the 17 beats of music I must write to get to that 18th beat is a prime number.  As such I MUST use multiple or compound time signatures or variable tempi.  For this example I used multiple time signatures: 3/4, 3/4, 3/4, 4/4, 4/4 and thus arrive at the rodeo at the downbeat of 11|1|000

Once the shark nose enters the water its a simple mater of 16 beats (a perfect 4 bar phrase in 4/4 at the given tempo) to arrive at our initial sunset hit point at 0.00.32.25


Bar | Beat | Tick
Event Name
How to Play the Scene and Reason for Change
Anchor
Frame Time
Tempo
Number of Beats
Notes
6|1|000
Cut to Dash
Audience POV-change of state
Empathy
0.00.18.12
134.5

17

(3+3+3+4+4)
Music In.  Triumphant Hero Chase/Rodeo Music
11|1|000
Shark nose in water
NC
NC
0.00.25.22
134.5
16
4 bar Theme brings us to next cue
15|1|000
Cut To Sunset
Overview- New Location Empathy
0.00.32.25

134.5

12

All strings sunset music






02.10



Having arrived at the Cut to the Sunset, I determine that the next hit point will be when Melody's tail dissolves.  This hit point will play an abstract view of the underlying subversive magical powers and mark the change of Melody's state from mermaid to human.  Like the previous hit point, I would like to mark an interim hit point when we cut to Melody in the Ice Jail.  At the given tempo, this would conveniently yield a12 beats of music to get to the ice jail or 3 bars of 4/4.

At the given tempo, the time from the ice Jail and the tail dissolve yields a very awkward 13.5 beats.  A change of tempo at the cut to the ice jail would break the continuity of the scene yet, I want to hit the tail dissolve on a down beat and would like the ice jail music to be musically phrased. 

To do this I realized that the Significance of the Tail Dissolve would be enhanced by having a ritard from the 8th beat so the music consumes a bit more time and the cadence into the Tail dissolve is heightened.  By employing the linear tempo change function in my DAW I am able to have the daw calculate exactly the right ritard, starting on the 8th beat which allows me to arrive at the tail dissolve after exactly 12 beats  


Bar | Beat | Tick
Event Name
How to Play the Scene and Reason for Change
Anchor
Frame Time
Tempo
Number of Beats
Notes
15|1|000
Cut To Sunset
Overview- New Location Empathy
0.00.32.25

134.5

12

All strings sunset music

18|1|000
Melody in Ice Jail
Overview- New Location Anticipatory Empathy
38.04
134.5
with Ritard on bar 20
12
Anticipatory of dissolving tail spell
21|1|000
Melody Tail Dissolves
Abstract View- Change of State = Panic
Anthro
43.25
134.5
16
Evil Sorcerers Spell music


03.10

Although less common, a similar procedure could be followed for accererandi.

Other tools within a DAW that are very helpul for media scoring include Streamers, Markers and other complex tempo and meter tools that are beyond the scope of this discussion.

Bar | Beat | Tick
Event Name
How to Play the Scene and Reason for Change
Anchor
Frame Time
Tempo
Number of Beats
Notes
1|1|000
Scene starts "Going Somewhere Boys
POV Tip & Dash
Empathy
0.00.07.15
123

NA
PreRoll

6|1|000
Cut to Dash
Audience POV-change of state
Empathy
0.00.18.12
134.5

17

(3+3+3+4+4)
Music In.  Triumphant Hero Chase/Rodeo Music
11|1|000
Shark nose in water
NC
NC
0.00.25.22
134.5
16
4 bar Theme brings us to next cue
15|1|000
Cut To Sunset
Overview- New Location Empathy
0.00.32.25

134.5

12

All strings sunset music

18|1|000
Melody in Ice Jail
Overview- New Location Anticipatory Empathy
38.04
134.5
with Ritard on bar 20
12
Anticipatory of dissolving tail spell
21|1|000
Melody Tail Dissolves
Abstract View- Change of State+Panic
Anthro
43.25
134.5
16
Evil Sorcerers Spell music
25|1|000
Melody Chokes
Overview-
New Location
Anticipatory Empathy
51.17
138.0
4
This bar is used to prepare new tempo in anticipation of continued chase
26|1|000 Cut To Tip and Dash chase Overview-
New Location
Empathy
53.09
138.0

More chase than Rodeo back to motif





















































HOMEWORK

This short film entitled Swing will test your ability to implement multiple methodologies for "playing the scene" within a single 2:00 short film.  This film offers you the opportunity to shift your modality from  POV, Overview, Abstract View to a literal Playing of the Scene using the anchors we have discussed throughout the semester.   Additionally, there are plenty of opportunities to capitalize on the timing and tempo techniques discussed in these notes.  You should create and submit within two weeks of this class:

1.  a matrix similar to the examples above that details

Bar | Beat | Tick
Event Name
How to Play the Scene and Reason for Change
Anchor
Frame Time
Tempo
Number of Beats
Notes


 2.  The Final Score rendered as an mp3 and
3.   A pdf of the score
4.  The completed film with your score married to the picture in mp4 format.

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How and where will you exit?




Film Score Theory Analysis

Rick Beato has a great youtube channel that includes a very bare-to-bones approach to music theory applications in modern film.  In this video he discusses Atonal, polychordal and Cluster Theory. 


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