Road Knights: Play Aids

Dashboard Card

I really wanted to find a way to keep track of changing values (Speed Points, Velocity, etc.) that was easy to keep with you as you moved around the game table after your racer; having to carry a lot with you is a pain, and it's a pain to have to jog back to your scratch pad (or whatever) to check things or update values. The Dashboard Card keeps track of Velocity, Damage Points, Speed Points, Effective Handling, and Round Order, and only requires some cardstock and five paper fasteners. And, since I needed a back to cover the heads of the paper fasteners anyway, I put a rules quickref there so that, hopefully, there will be fewer trips to the rules pamphlet.

Assembly Instructions:

  1. Cut out the card.
  2. Score along the fold lines: between the front and back of the card, and where the bottom tab will fold.
  3. Using a craft knife or point of a scissor, poke a small hole in the middle of each dial.
  4. Push a paper fastener through each hole from the back.
  5. Fold both tabs down in the same direction. Using a pair of square-nosed pliers, grab the tabs at the point where they cross the numbers, and fold the end of the tabs back toward the center of the dial. Use the pliers to squeeze the fold flat, and then grab about 1/8th of an inch of the end of the pointer and bend it up very slightly (which will make it easier to push the pointer around the dial).
  6. Fold the back of the card down, then fold the tab over to the back, and glue or tape it down.

Stat Block Card

The way the Dashboard Card keeps track of changing values, the Stat Block Card keeps keeps track of all the values of your Knight/racer duo that don't change (Reflexes, Durability, Valor, etc.). It also lets you have brief summaries of what your racer's Special Abilities do ready to hand, without having to pull out the Special Abilities Reference.

Assembly Instructions:
  1. Cut out the card and strips.
  2. Score along the fold line between front and back of card.
  3. Using a craft knife, cut along the lines on the face and back of the card to form slots which will hold the strips.
  4. Fold the slot tabs up slightly, to make slipping the ends of the strips into the slots easier. (I've noticed that, because I'm a monkey, some of the text on some of the Special Ability strips is partially hidden by the tabs over the slots. If this gets in your way, you can cut the tabs off entirely using a straight edge to guide the cut.)
  5. Fold the card closed and tape it shut, being careful not to tape over any slots.

Once you've got your knight and racer selected, add up the various values and write them on one of the long strips that have the stats along the top. Then, collect all the strips that describe the Special Abilities of your racer. Slip the ends of the strips into the slots on the card, and presto! All the data you need on a single card.